[Из песочницы] Слежение за статистикой в WoT c помощью Arduino

#include #include #include #define ETHERNET_PIN 10#define LCD_PIN 3

//Принудительный IP адрес в сетиIPAddress ip (192, 168, 1, 40);

//MACbyte mac[] = { 0×42, 0×42, 0×42, 0×42, 0×42, 0×42 };

//Сервак, зарегестрированный идешник, номер профиляconst char server[] = «api.worldoftanks.ru»; const char application_id[] = «demo»; const char account_id[] = »4848655»;

//Частота обновления в милисекундахconst unsigned int UpdateDelta = 20000;//Осталось до обновленияunsigned int UpdateTime = 0;

//Сетевой клиентEthernetClient client;//LCDLiquidCrystal lcd (LCD_PIN);

byte newChar1[8] = {B00100, B01110, B10101, B00100, B00100, B00100, B00100, B00000};

byte newChar2[8] = {B00100, B00100, B00100, B00100, B10101, B01110, B00100, B00000};

//Состояние парсингаenum ReadStatusEnum {WiteTag, ReadTag, WiteValue} ReadStatus = WiteTag;

String nickname = «Unknown Noob»; unsigned long WG_rating, pre_WG_rating, buf_WG_rating = 0; unsigned long battles, pre_battles, buf_battles = 0; unsigned long wins, pre_wins, buf_wins = 0; unsigned long damage, pre_damage, buf_damage = 0; unsigned long frags, pre_frags, buf_frags = 0;

String LCD_strings[6];

//Ищем нужное среди теговvoid FilterData (String SectionTagName, String TagName, String Value){if (SectionTagName.compareTo («statistics») == 0) {if (TagName.compareTo («nickname») == 0)nickname = Value; if (TagName.compareTo («global_rating») == 0)buf_WG_rating = Value.toInt ();}if (SectionTagName.compareTo («all») == 0) {if (TagName.compareTo («battles») == 0)buf_battles = Value.toInt (); if (TagName.compareTo («wins») == 0)buf_wins = Value.toInt (); if (TagName.compareTo («damage_dealt») == 0)buf_damage = Value.toInt (); if (TagName.compareTo («frags») == 0)buf_frags = Value.toInt ();}}

void readServer (){//Конектимсяif (client.connect (server, 80)) {client.print («GET /wot/account/info/? application_id=»); client.print (application_id); client.print (»&account_id=»); client.print (account_id); client.println (» HTTP/1.1»); client.print («Host:»); client.println (server); client.println («User-Agent: arduino-ethernet»); client.println («Accept: text/html»); client.println («Connection: close»); client.println ();

//Ждем готовностиwhile (! client.available ());

char symbol = ' '; char pre_symbol = ' '; String TagName = »; String SectionTagName = »; String Value = »; String PreSectionTagName = »;

ReadStatus = WiteTag;

//Повторять до опустошения буфераwhile (client.available ()) {//Читаем байт из буфераpre_symbol = symbol; symbol = client.read ();//Serial.print (symbol); if (ReadStatus == WiteTag && pre_symbol == '»' && symbol!= ':') {//Найдено начало тегаReadStatus = ReadTag; TagName = »;}

if (ReadStatus == ReadTag) {if (symbol!= '»') {//Читаем имя тегаTagName += symbol;}else{//Найден конец тегаValue = »; ReadStatus = WiteValue;}}

if (ReadStatus == WiteValue){if (symbol == ',' || symbol == '}'){//Конец значенияReadStatus = WiteTag; FilterData (SectionTagName, TagName, Value); if (symbol == '}') {//Конец секцииSectionTagName = PreSectionTagName;}}else {if (symbol == '{') {//Начало секцииPreSectionTagName = SectionTagName; SectionTagName = TagName; ReadStatus = WiteTag;}else {//Читаем значениеif (symbol!= ':' && symbol!= '»' && symbol!= ' ')Value += symbol;}}}}}//Стопим клиентclient.flush (); client.stop ();}

void generateSrings (){if (pre_battles == 0 || battles == 0) {//Инициализацияpre_WG_rating = buf_WG_rating; WG_rating = buf_WG_rating; pre_battles = buf_battles; battles = buf_battles; pre_wins = buf_wins; wins = buf_wins; pre_damage = buf_damage; damage = buf_damage; pre_frags = buf_frags; frags = buf_frags;}

if (buf_battles > battles){//Было обновление статыpre_WG_rating = WG_rating; WG_rating = buf_WG_rating; pre_battles = battles; battles = buf_battles; pre_wins = wins; wins = buf_wins; pre_damage = damage; damage = buf_damage; pre_frags = frags; frags = buf_frags;}

if (pre_battles == battles){LCD_strings[0] = nickname + » »; LCD_strings[0] = LCD_strings[0].substring (0,16);

LCD_strings[1] = «Btl:» + String (battles) + » — »; LCD_strings[1] = LCD_strings[1].substring (0,16);

float wins_percent = (float)wins/(float)battles*100.0; LCD_strings[2] = «Wins:» + String (wins_percent) + » — »; LCD_strings[2] = LCD_strings[2].substring (0,16);

float avrage_damage = (float)damage/(float)battles; String D = String (avrage_damage); D = D.substring (0, D.length ()-1); LCD_strings[3] = «Dmg:» + D + » — »; LCD_strings[3] = LCD_strings[3].substring (0,16);

float avrage_frags = (float)frags/(float)battles; LCD_strings[4] = «Frag:» + String (avrage_frags) + » — »; LCD_strings[4] = LCD_strings[4].substring (0,16);

LCD_strings[5] = » WG:» + String (WG_rating) + » — »; LCD_strings[5] = LCD_strings[5].substring (0,16);}else{LCD_strings[0] = nickname + » »; LCD_strings[0] = LCD_strings[0].substring (0,16);

LCD_strings[1] = «Btl:» + String (battles) + » » + char (0×01) + String (battles-pre_battles) +» »; LCD_strings[1] = LCD_strings[1].substring (0,16);

float wins_percent = (float)wins/(float)battles*100.0; float pre_wins_percent = (float)pre_wins/(float)pre_battles*100.0; char Delta = char (0×01); if (wins_percent < pre_wins_percent) Delta = char(0x02);LCD_strings[2] = «Wins:» + String(wins_percent) + " " + Delta + String(abs(wins_percent — pre_wins_percent)) + " ";LCD_strings[2] = LCD_strings[2].substring(0,16);

float avrage_damage = (float)damage/(float)battles; float pre_avrage_damage = (float)pre_damage/(float)pre_battles; Delta = char (0×01); if (avrage_damage < pre_avrage_damage) Delta = char(0x02);String D = String(avrage_damage);D = D.substring(0,D.length()-1);LCD_strings[3] = «Dmg:» + D + " " + Delta + String(abs(avrage_damage — pre_avrage_damage)) + " ";LCD_strings[3] = LCD_strings[3].substring(0,16);

float avrage_frags = (float)frags/(float)battles; float pre_avrage_frags = (float)pre_frags/(float)pre_battles; Delta = char (0×01); if (avrage_frags < pre_avrage_frags) Delta = char(0x02);LCD_strings[4] = «Frag:» + String(avrage_frags) + " " + Delta + String(abs(avrage_frags — pre_avrage_frags)) + " ";LCD_strings[4] = LCD_strings[4].substring(0,16);

Delta = char (0×01); if (WG_rating < pre_WG_rating) Delta = char(0x02);LCD_strings[5] = " WG:" + String(WG_rating) + " " + Delta + String(abs(WG_rating — pre_WG_rating)) + " ";LCD_strings[5] = LCD_strings[5].substring(0,16);}}

void PrintMSG (int LCD_tick, int ScrNum){if (LCD_tick <= 16){lcd.setCursor(0, 0);lcd.print(LCD_strings[ScrNum*2 + 0].substring(0, LCD_tick) + "_ ");}else{lcd.setCursor(0, 1);lcd.print(LCD_strings[ScrNum*2 + 1].substring(0, LCD_tick-16) + "_ ");}}

unsigned int LCD_Screen = 0; unsigned int LCD_tick = 0; void UpdateLCD (unsigned int UpdateTime){if (UpdateTime > UpdateDelta/3×2){//Первый экранif (LCD_Screen!= 0) {LCD_Screen = 0; LCD_tick = 0;}PrintMSG (LCD_tick, LCD_Screen);}else{if (UpdateTime > UpdateDelta/3){//Второй экранif (LCD_Screen!= 1) {LCD_Screen = 1; LCD_tick = 0;}PrintMSG (LCD_tick, LCD_Screen);}else{//Третий экранif (LCD_Screen!= 2) {LCD_Screen = 2; LCD_tick = 0;}PrintMSG (LCD_tick, LCD_Screen);}}

LCD_tick++; if (LCD_tick > 32) LCD_tick = 32;}

void setup (){//Инициализация дисплеяlcd.createChar (1, newChar1); lcd.createChar (2, newChar2); lcd.begin (16, 2);

//Инициализация последовательного порта//Serial.begin (57600); pinMode (ETHERNET_PIN, OUTPUT); digitalWrite (ETHERNET_PIN, LOW); delay (1000); Ethernet.begin (mac, ip); delay (1000); digitalWrite (ETHERNET_PIN, HIGH);}

void loop (){//Запрашиваем статуif (UpdateTime == 0) {UpdateTime = UpdateDelta; digitalWrite (ETHERNET_PIN, LOW); readServer (); digitalWrite (ETHERNET_PIN, HIGH); generateSrings ();}

UpdateLCD (UpdateTime); delay (100); UpdateTime -= 100;}

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