Дилетант и back-инжиниринг. Часть 2: Каркас27.10.2014 09:18
struct /*id:24371*/ std: allocator, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node>:/*0×0 id:24351*/ std::_Allocator_base, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node>
{
//
/*id:24362*/ public: __thiscall const std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node * address (const std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node &);
//
/*id:24364*/ public: __thiscall std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node * address (std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node &);
//
/*id:24367*/ public: __thiscall void allocator, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node> (const std: allocator, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node> &);
//
/*id:24372*/ public: __thiscall void allocator, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node> ();
//: d:\program files\microsoft visual studio .net 2003\vc7\include\xmemory
/*id:24374 */public: void __thiscall std: allocator, class std: allocator >, struct std: less, class std: allocator, class std: allocator > > >,0> >::_Node>:: deallocate (struct std::_Tree_nod, class std: allocator >, struct std: less, class std: allocator, class std: allocator > > >,0> >::_Node *, unsigned int);
//
/*id:24376*/ public: __thiscall std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node * allocate (unsigned int, const void *);
//: d:\program files\microsoft visual studio .net 2003\vc7\include\xmemory
/*id:24378 */public: struct std::_Tree_nod, class std: allocator >, struct std: less, class std: allocator, class std: allocator > > >,0> >::_Node * __thiscall std: allocator, class std: allocator >, struct std: less, class std: allocator, class std: allocator > > >,0> >::_Node>:: allocate (unsigned int);
//
/*id:24380*/ public: __thiscall void construct (std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node *, const std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node &);
//: d:\program files\microsoft visual studio .net 2003\vc7\include\xmemory
/*id:24384 */public: void __thiscall std: allocator, class std: allocator >, struct std: less, class std: allocator, class std: allocator > > >,0> >::_Node>:: destroy (struct std::_Tree_nod, class std: allocator >, struct std: less, class std: allocator, class std: allocator > > >,0> >::_Node *);
//
/*id:24386*/ public: __thiscall unsigned int max_size ();
structure /*id:24353*/ value_type;
typedef /*id:24352*/std::_Allocator_base, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node> _Mybase;
typedef /*id:24354*/std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node * pointer;
typedef /*id:24355*/std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node & reference;
typedef /*id:24357*/const std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node * const_pointer;
typedef /*id:24359*/const std::_Tree_nod, std: allocator >, std: less, std: allocator, std: allocator > > >,0> >::_Node & const_reference;
typedef /*id:24360*/unsigned int size_type;
typedef /*id:24361*/signed int difference_type;
};
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