Arduino проект выходного дня – футболка на светодиодах SK6812
#define LED_PIN 12
#define KEY_PIN 7
#define PIXEL_IN_STICK 8
#define STICK_NUM 8
#define PIXEL_NUM (PIXEL_IN_STICK * STICK_NUM)
#define MAIN_COLOUR ((uint32_t) 0xff000000)
#define BACK_COLOUR ((uint32_t) 0x00000010)
#define SHOW_DELAY 600
#define TETRIS_DELAY 200
#define CharGroups 3
const uint8_t DIG_0[] PROGMEM =
{
0xE3, 0xE7, 0xEE, 0xFC, 0xFC, 0xEE, 0xE7, 0xE3,
}; //k
const uint8_t DIG_1[] PROGMEM =
{
0x7E, 0xFF, 0xE7, 0xE7, 0xE7, 0xFF, 0xFF, 0xE7,
};//a
const uint8_t DIG_2[] PROGMEM =
{
0x7F, 0x7F, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C,
};//t
const uint8_t DIG_3[] PROGMEM =
{
0xFE, 0xFF, 0xE3, 0xFF, 0xFE, 0xE7, 0xE7, 0xE7,
};//r
const uint8_t DIG_4[] PROGMEM =
{
0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C,
};//i
const uint8_t DIG_5[PIXEL_NUM] PROGMEM =
{
0xE7, 0xF7, 0xF7, 0xFF, 0xFF, 0xFF, 0xEF, 0xE7,
};//n
const uint8_t DIG_6[] PROGMEM =
{
0xFE, 0xFF, 0xE7, 0xE7, 0xE7, 0xE7, 0xFF, 0xFE,
};//d
const uint8_t DIG_7[] PROGMEM =
{
0xFF, 0xFF, 0xE0, 0xFC, 0xFC, 0xE0, 0xFF, 0xFF,
};//e
const uint8_t DIG_8[PIXEL_NUM] PROGMEM =
{
0x7F, 0x7F, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C,
};//t
const uint8_t DIG_9[PIXEL_NUM] PROGMEM =
{
0xE3, 0xE7, 0xEE, 0xFC, 0xFC, 0xEE, 0xE7, 0xE3,
};//k
const uint8_t DIG_10[PIXEL_NUM] PROGMEM =
{
0x7E, 0xFF, 0xE7, 0xE7, 0xE7, 0xFF, 0xFF, 0xE7,
};//a
const uint8_t DIG_11[PIXEL_NUM] PROGMEM =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const uint8_t SQUARE_1[PIXEL_NUM] PROGMEM =
{
1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 0, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1,
};
const uint8_t SQUARE_2[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0,
0, 1, 0, 0, 0, 0, 1, 0,
0, 1, 0, 0, 0, 0, 1, 0,
0, 1, 0, 0, 0, 0, 1, 0,
0, 1, 0, 0, 0, 0, 1, 0,
0, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t SQUARE_3[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t SQUARE_4[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t X_Pixel_1[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t X_Pixel_2[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t X_Pixel_3[PIXEL_NUM] PROGMEM =
{
1, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 1,
};
const uint8_t X_Ray_1[PIXEL_NUM] PROGMEM =
{
1, 0, 0, 0, 0, 0, 0, 1,
0, 1, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0,
1, 0, 0, 0, 0, 0, 0, 1,
};
const uint8_t X_Ray_2[PIXEL_NUM] PROGMEM =
{
0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1,
0, 0, 0, 1, 0, 0, 1, 0,
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0,
};
const uint8_t X_Ray_3[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0,
1, 1, 1, 1, 1, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
};
const uint8_t Tetris_1[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t Tetris_2[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t Tetris_3[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t Tetris_4[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t Tetris_5[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_6[PIXEL_NUM] PROGMEM =
{
0, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_7[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_8[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_9[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_10[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_11[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_12[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_13[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_14[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_15[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_16[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_17[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_18[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 0, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1, 1,
};
const uint8_t Tetris_19[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_20[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_21[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_22[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_23[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_24[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 0, 0,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_25[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_26[PIXEL_NUM] PROGMEM =
{
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_27[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_28[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_29[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 1, 1, 1, 0, 0, 0,
1, 0, 0, 1, 0, 0, 0, 0,
1, 0, 0, 1, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_30[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_31[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_32[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 0, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_33[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_34[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t Tetris_35[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
};
const uint8_t Tetris_36[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0,
};
const uint8_t Tetris_37[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 1, 1,
};
const uint8_t EMPTY[PIXEL_NUM] PROGMEM =
{
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};